Chris started his career at Interplay's Black Isle Studios division. There, he worked on Planescape: Torment (Lead Designer), Fallout 2, the Icewind Dale series, and Baldur’s Gate: Dark Alliance, and Baldur’s Gate 3 and Fallout 3 (both canceled). At Obsidian Entertainment, Chris served as Creative Director for 12 years, was the Lead Designer on Star Wars Knights of the Old Republic II: The Sith Lords, moved on to a Senior Design role on Neverwinter Nights 2 and Mask of the Betrayer, worked briefly as the Creative Lead of the Aliens RPG, then went on to lead design on Alpha Protocol, Obsidian's espionage RPG. He worked on Fallout: New Vegas as a Senior Designer, went on to be Project Director of most of the Fallout New Vegas DLCs (Dead Money, Old World Blues, and Lonesome Road), then back to narrative design on Pillars of Eternity. Other work includes inXile’s Wasteland 2 (area and systems designer), FTL: Advanced Edition (encounter design), Wayside Creations' Grimrock movie treatment (and consultant on Fallout: Nuka-Break) and is currently working on inXile’s Kickstarter Torment: Tides of Numenera.
is the Founder Boss Ninja CEO for ReActiv Designs, and has been gaming since early childhood in every genre from RTS to MOBA. With a family background in textiles, engineering, and business, his goal is to bring legitimacy to the gaming profession though technology and fashion. Tony's vision is developing positive imagery for gaming and eSports enthusiasts all over the world, educate youth in understanding and mastering computing technology, and to help bring cultures together though the shared passion of video games, especially in underprivileged countries and communities.